Why From Software's 'Dark Souls' Followup is 'Bloodborne' But Not 'Demon's Souls II' - Watch E3 Trailer HERE! [VIDEO]
Earlier this week during the 2014 E3 convention in Los Angeles, From Software debuted a brand new trailer for its latest gaming title, Bloodborne. This new PlayStation exclusive video game (formerly codenamed "Project Beast") is the epic successor to Dark Souls II, which has many gamers wondering why the developer didn't go for a Demon's Souls sequel. The game's director, Hidetaka Miyazaki, explained the company's reasoning in a new interview.
"Back in 2012, before the announcement of the PS4, SCE (Sony Computer Entertainment) originally approached us with the idea, 'would you be interested in making a new game for new hardware?' so this was never considered as a Demon's Souls II. For us, the idea of new hardware was appealing and I remember feeling enthusiasm from SCE for a new game," he told Japanese gaming magazine Weekly Famitsu this week.
In other words, Demon's Souls II was never really on the minds of the developers when Sony approached them. We'll have to wait a while for any new DS updates it seems.
In the meantime, check out the first trailer for Bloodborne right here:
Here is Bloodborne's official synopsis:
Face your fears as you search for answers in the ancient city of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire. Danger, death and madness lurk around every corner of this dark and horrific world, and you must discover its darkest secrets in order to survive
"There are several reasons, the first of which is the combat. We were already thinking of a shift to a combat system where you would enter battle more actively than the sword and shield-based combat of Demon's. So we adopted the idea of guns, but there was a prerequisite that we didn't want the game to turn into a shooting game, and the Victorian age fit perfectly. It's an era where the imagery of old guns still remains," Miyazaki explained in the same interview. "The enemies are strong and fierce, and if you wait passively to respond, you're going to be eaten and killed. So, in order to get out of a fix, you need to actively advance. When I say 'active' you might think that it means the player characters are stronger and the enemies are weaker than in Demon's Souls, but that's not the case."
Read more HERE!