'Assassin's Creed' Japanese Character? Ubisoft Talks Feudal Japan Setting & Why It Wouldn't Work For Franchise
With Assassin's Creed Unity's release date just around the corner, many are thinking of where Ubisoft can take the franchise next after visiting 18th century France. Many have thought that a game set in Feudal Japan with a playable Japanese Assassin could be a cool idea, but according to the series developers over at Ubisoft, that idea might turn out a bit "boring" for players. Find out why Ubisoft thinks this below!
Alex Hutchinson served as creative director for popular Ubisoft titles Assassin's Creed III and Far Cry 4 (due out next month), and in a recent interview over at Total Xbox, he explained why Japan wouldn't be a great setting for the next or any Assassin's Creed chapters.
"You could always do it, but the point I was trying to make was that in the broad strokes and scale of history, that's a theme that's been well-mined in videogames," he said, according to IGN. "So, Assassin's Creed is one of those games that can take [lesser-known] time periods or corners of the world and make them cool, fun, new and refreshing."
Explaining further, the developer said that this possible setting might work, but it wouldn't feel new to players.
"Feudal Japan would work as an Assassin's game, for sure, but I feel like it would start to look like 'oh, have I played this?' You know what I mean - 'oh, I've been a ninja before, I've been a samurai before'," he told the website.
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While you mull over the idea of a Japanese playable character and how Ubisoft doesn't want to explore this venture, Watch the latest Assassin's Creed Unity open world activities immersive gameplay trailer right HERE! Also, find out what the PC system requirements are for this title in our previous coverage HERE!