'Bloodborne' & 'Dark Souls' Creator Hidetaka Miyazaki Talks 2015 Gameplay, Future Of From Software Video Games
Bloodborne creator Hidetaka Miyazaki this week opened up about one of 2015's most anticipated video games and how it relates to his past titles like Dark Souls. If you're excited for the upcoming gameplay experience hitting shelves next month, find out what the game's creator is saying about it below!
You can check out more video game news coverage from MStars News right here!
In a new interview with IGN, the creator of the Demon's Souls franchise and the new Bloodborne title answered a ton of questions concerning his work.
When asked about the ties between Demon's Souls and Bloodborne, Miyazaki explained, "it carries the DNA. It carries the DNA of Demon's Souls and its very specific level design. And even in Bloodborne, the upper maps, the maps above ground, are all along the lines of Demon's Souls and very specifically designed."
But don't take that as a slight against the new game. One of the major aspects of the game that is highly original is the Chalice Dungeons.
"In terms of Chalice Dungeon, yes, there is an element of randomness. However, once, for example, a Chalice Dungeon is created, you can lock that," he said. "Once you've locked it, you can go back and play it time and time again and learn it. So, on those terms, it's still along the lines of a Demon's Souls experience. But, we did want to have some sort of variance with a new IP like Bloodborne, to throw something new into the mix."
You can check out more information about these dungeons in our previous coverage right here!
Read the rest of the interview with Miyazaki right here and find out more about Bloodborne, From Software and everything else he's involved in!
Check out the opening 18 minutes of the game right here: