Assassin's Creed: Unity is one of the biggest games of 2014 thanks to the impressive footage coming out of this week's E3 conference, but there is definitely one aspect missing from the impressive game: female assassins as playable characters in the multiplayer mode. According to a new interview with Unity creative director Alex Amancio, female assassins were cut do to extra work and costs.
While working on this incredibly new title, that has already blown gamers out of the water with trailers and gameplay footage, Amancio and his team ran into "the reality of production."
"It's double the animations, it's double the voices, all that stuff and double the visual assets," Amancio said, according to Polygon. "Especially because we have customizable assassins. It was really a lot of extra production work."
"Because of that, the common denominator was Arno," Amancio said. "It's not like we could cut our main character, so the only logical option, the only option we had, was to cut the female avatar."
Unity level designer Bruno St. Andre also addressed this issue, saying he estimated around 8,000 animations would have had to be created for female characters to come into play.
"We started, but we had to drop it," St. Andre said. "I cannot speak for the future of the brand, but it was dear to the production team, so you can expect that it will happen eventually in the brand."
What do you think of Ubisoft's reasons for not including female assassin's in Assassin's Creed: Unity? Let us know in the comments section below!
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