Ubisoft today announced that the previous Oct. 28 release date for Assassin's Creed Unity has been delayed to Nov. 11, 2014. This comes as no surprise to gamers considering most Oct. titles have already received a similar push, but is 2 more weeks enough time for developers to make the game what they want it to be? In a statement released by Ubisoft, we learn why this delay happened and what it means.
Basically, the official statement from Ubisoft is summed up quite well in this excerpt:
That's why the team will continue to toil even beyond the ship date - right up to actual release - building a Day 1 patch that offers even more improvements to Unity.
Here is more from Ubisoft on the matter.
"This being a fully next-gen game, it requires a lot of work, a lot of production, and a lot of learning," Vincent Pontbriand, Senior Producer, said. "It's always hard to be precise and to quantify exactly how much work is involved. So as we get close to the finish we often realize we're near the target but we're not quite there yet."
He added: "We rebuilt most of the systems. Sometimes to improve the experience. Sometimes to improve the gameplay itself. Sometimes to reskin it, to make it look fresh all over again. Or sometimes because we had to make everything online-compatible. And AC is a huge open-world game. We have thousands of NPCs on screen. We have more depth in the types of AI we've built. The graphics are spectacular. The processes are way more complex. Which makes it exponentially harder to grasp everything than it was in the previous generation."
Read more HERE!
(via Ubisoft)
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