While Destiny has already taken over the world after being released this week, gamers can't help but recall the Alpha and Beta gameplay that featured a monotone, unimpressed Peter Dinklage helping with the action. As Ghost, Dinklage's voice was supposed to be a guide throughout the game, but it felt like he was just bored, really. But the finished product has an altered Dinklage voice, allowing gamers to feel more engaged. This week, developers at Bungie discussed this and other issues with voice actors and why changes had to occur before Destiny could hit shelves.
According to a new interview with IGN, Bungie did make some audio changes in regards to the voice acting, but not all alterations were in response to the criticism.
"In the alpha version, there was no processing done to the audio levels. If you go back to that version, you'll hear a bunch of lines that didn't get into the final version," Community Manager Eric Osborne explained. "But you'll also hear that the decibel levels are all over the map."
Just like any other video game, the Alpha and Beta stages are set up as tests, allowing developers to fix problems before the actual release. This is exactly what happened with Destiny.
He added: "The rest of the game, too, you found a whole bunch of broken embarrassing stuff. So yeah, we're gonna get some negative impressions. But you have to allow design and engineering to do what's needed. We're no strangers to those little hiccups. We're fallible, we make mistakes. But we got some laughs out of it, and we turned it into some charity dollars, too."
(via IGN)
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