Now that the massive open Beta testing for one of 2015's most anticipated games, Evolve, has officially ended, what has Turtle Rock Studios learned from the most recent gameplay? Well, according to a new update from the development studio, this title is going to be pretty amazing when it hits shelves on Feb. 15, 2015, thanks to the results of over 2 millions matches played during the Beta! Find out what the studio had to say about the recent gameplay below.
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According to IGN, a new infographic released on the video game's official website revealed some new stats that will help developers alter the gameplay of Evolve for a better gaming experience.
Check out this infographic right here!
Accompanying this infographic was a Q&A session with Turtle Rock's co-founder Chris Ashton, who had the opportunity to talk about the Beta and what he and his team learned from it.
"Coming out of the Open Beta," Ashton started to explain, "here are our goals: Make the Wraith easier to track. Even good Hunters have a hard time keeping tabs on Wraith because she can move so far while cloaked. Make the Decoy less spammy. It doesn't take any skill to keep punching that ability button and let the AI Decoy go to work. We want to increase the "cost" of using it so that people use it more sparingly/strategically. Bring Supernova down a notch. It is okay if it's her primary damage dealer, but it felt a little on the buff side for a while internally and we saw it prove true during the Beta. Make Abduction a little easier to land. It's a really fun ability to use and it was underutilized during the beta. Make Warp Blast a threat. This should be a straight forward damage dealer that also has some nice mobility utility."
You can read more about what Turtle Rock had learned from the Beta here!
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